About
Fifteen years, and the same lesson keeps turning up.
Santiago Mejía is an independent art director and interface designer. Fewer clients, harder questions in week one, and a handover that does not quietly depend on one person.
ENFOQUE CREATIVO
Cada plano tiene un propósito. Cada efecto, una razón.
Desde la edición conceptual de video hasta los motion graphics, los efectos visuales y la postproducción, transformo ideas en piezas audiovisuales a través del ritmo, la imagen y el movimiento. Cada proyecto parte de una intención clara: contar una historia, explicar una idea o crear una experiencia visual que se sienta diferente y memorable.
- Edición que construye historias. El ritmo, el sonido y la composición visual convierten el material original en una pieza coherente, con intención y propósito.
- Movimiento que hace comprensibles las ideas. Gráficos animados, recursos visuales explicativos y efectos cuidadosamente elaborados ayudan a comunicar mensajes complejos de forma clara y atractiva.
- Tecnología al servicio de la creatividad. La IA generativa es un recurso para tomas o necesidades creativas puntuales, no la base de toda la pieza. La prioridad está en la edición, la animación y la postproducción para crear contenidos más originales, alejados de resultados genéricos y repetitivos.
El lenguaje audiovisual es el medio de comunicación mas efectivo, es una herramienta clave y eficaz para los objetivos de su marca.
How I work
Nothing exotic in the box.
Tools your team already has, files your team can open, and a handover that does not depend on me answering messages six months from now.
The shape of it
Four stages, and you see something every Thursday.
The order is load-bearing. Each stage hands the next one something it cannot start without, which is how we avoid designing a screen for a decision nobody has made.
Listen
Two calls with you, four with your customers, plus every support ticket you are willing to share. I come back with the problem in one paragraph and you tell me where I got it wrong.
Week 1Frame
Structure, flows and the hard trade-offs on paper before anything gets styled. You sign off a skeleton, which costs far less to change than a finished screen.
Week 2Draw
Full-fidelity work with real copy and the ugly states included — loading, empty, error, name-far-too-long. Reviewed live, cameras on, every Thursday.
Weeks 3–5Leave well
Component library, tokens, a written spec and a walkthrough with your engineers. A month of questions answered at no charge afterwards.
Week 6The shelf
Occasionally somebody notices.
Independent of the Year
Design Council annual, art direction category
WinnerInterface of the Month
For the Petrichor reporting rebuild
FeatureAccessibility Merit
Undergrove checkout, WCAG 2.2 AA audit passed
MeritRebrand of the Year
Regional Brand Awards, shortlisted from 410 entries
FinalistSpeaker, Type & Interface
Talk: designing the states nobody screenshots
TalkIn their words
What clients say once the invoice is paid.
We briefed three studios before this one. Robin spent the first week inside our support inbox rather than a design file, then showed us the two screens costing us signups. Setup completion moved forty-four points.
The handover is the part that surprised me. Our two engineers built the entire marketing site from the component library in eight days and never once had to send a message about it.
Fixed price, weekly demos, and in week two we were told to cut a feature rather than design it. That single conversation saved us a full quarter of engineering.
Edición conceptual, motion graphics, experiencias visuales multimedia
Tiene algún proyecto audiovisual o multimedial por realizar?
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