Notebook

Things I keep having to explain.

Notes on interface design, design systems and running a practice — mostly written because I had explained the same thing for the fourth time.

All articles

Designing the ugly states

Loading, error, partial and overflowing. A practical checklist for the screens that never make it into a case study but define how a product feels.

A handover that outlives you

The test of a design engagement is not the launch. It is whether the team can build the eleventh screen six months later without calling you.

Edición conceptual, motion graphics, experiencias visuales multimedia

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